Tuesday, June 9, 2009

Learn to build distributed multiplayer games with cloud messaging

I am sitting a presentation by Jason Milgram, co-founder of Linxter (www.linxter.com), on their cloud messaging service. Jason and his buddies at Linxter developed a messaging middleware service over the internet. The service is easy to use compared to other middleware messaging systems like IBM Q-Series or Microsoft Message Queue services. Developers do not have to go through the hassle of installing and configuring these systems, they simply call Linxter's services passing in messages and requesting new messages. Hassle free message anagement at it's best!

They offer a free 30-day evaluation period, and their basic fee is only $5/month for up to 1,000,000 messages! Now I need a cloud storage solution to go with that!

Jason's presentation was done at DeVry University in Miramar, FL as part of the Florida .NET User groups (www.fladotnet.com). The group meets every second Tuesday of the month at the Univesity. There are 3 other fladotnet groups, each meeting at a given Tuesday. Next week, 6/16, we meet at the Microsoft office in Fort Lauderdale to discuss non-relational data in SQL Server 2008. Don;t miss our events!

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